计算机游戏

  • 网络Computer game;PC Game
计算机游戏计算机游戏
  1. 各公司也正在借鉴计算机游戏系统,使用能显著提高PC应用程序速度的存储器新体系结构。

    Companies also are borrowing from computer game systems to employ new memory architectures that promise to substantially increase the speed of PC applications .

  2. RPG教育游戏是带有明确教育目的,为游戏者提供游戏情景,在带给游戏者游戏娱乐和享受的同时达到某种教育效果的计算机游戏软件。

    Instructional games is a computer game software for certain instructional aim that has definite educational purposes , provides the game scenario for player , brings entertainment and enjoyment to the player .

  3. 学校的一名技术人员做盗版,从黄色录像到计算机游戏什么都有。

    A school technician pirated anything from video nasties to computer games .

  4. 在计算机游戏、数字展示平台、飞行器模拟、虚拟战场、GIS系统、室外场景仿真等研究中,三维虚拟地形的实时及真实感绘制都是其基础内容。

    In the fields of computer games , digital display platforms , aircraft simulation , virtual battlefield , GIS systems and outdoor scenes simulation research , real-time three-dimensional virtual terrain and its photorealistic rendering is the most basic content .

  5. 我国的计算机游戏产业虽然同国外发达国家相比起步较晚,但是改革开放以来,特别是加入WTO以后,迎来了一个飞速发展的阶段。

    The computer software industry in our country compared with the developed countries is a late start . But since the opening reform , specially joining in the WTO , the computer software industry has been in the swift development stage .

  6. 暴雪的游戏不仅包含了界内最好的游戏内涵,还拥有目前最令人惊异的CGI电影技术,用于美化计算机游戏。

    Not only do Blizzard games contain some of the best gameplay around , they also have some of the most amazing CGI cinematics ever to grace a video game .

  7. 真实感图形的实时绘制是虚拟现实技术和计算机游戏软件的一个重要组成部分,笔者提出了采用延时光照技术的Cook-Torrance光照模型快速计算方法。

    It plays very important role to generate photo-realistic rendering results for both of virtual reality system and computer games . A fast and powerful method in calculating Cook-Torrance model by using deferred lighting technique is presented .

  8. 计算机游戏中真实感地形显示方法的研究与实践

    The Researches and Practices of Realistic Terrain Display in Computer Games

  9. 他们已涉足计算机游戏市场。

    They have dipped a toe into the computer games market .

  10. 计算机游戏光盘进入工厂,然后成箱的葡萄酒就生产出来了。

    Computer games go in , and cases of wine emerge .

  11. 早期计算机游戏使用了图像块创建游戏地图。

    Early computer games used tiles to create game maps .

  12. 计算机游戏对青少年友谊和自尊的影响

    Effects of Computer Games on Friendship and Self-esteem in Adolescents

  13. 对计算机游戏和游戏成瘾的研究与分析

    The Computer Game and Its Addiction : Study and Analysis

  14. 玩这些计算机游戏你需要有很快的反应能力。

    You need to hae quick reaction sto play these computer games .

  15. 今天是星期三。咱们玩计算机游戏吧。

    It 's Wednesday . Let 's play computer games .

  16. 计算机游戏界面设计中的人机交互性研究

    Researches on Interaction of Computer Games ' UI Design

  17. (喻)孩子们对计算机游戏上了瘾。

    The children are addicted to computer games .

  18. 电视节目已经在和互联网和计算机游戏竞相争宠。

    TV shows are already competing for attention with Web sites and video games .

  19. 一款计算机游戏玩家必备软件。

    Players must have a computer software game .

  20. 上课睡觉,甚者旷课;沉迷于计算机游戏,或者金庸小说;

    They begin to sleep during the class or even be absent for classes .

  21. 我儿子非常热衷于计算机游戏。

    My son is wild about computer games .

  22. 英国葡萄酒产业失去什么,英国计算机游戏产业就获得什么。

    What the British wine industry loses , the UK computer games industry gains .

  23. 所有的计算机游戏的设计都围绕着一个中心进行:玩家。

    Every computer game is designed around the same central element : the player .

  24. 现在教育主管部门已经开始着手,对计算机游戏开始了兴利除弊的举措。

    Now education authorities has started to take a better approach to the computer games .

  25. 研究课题从计算机游戏图形所用的建模技术,到人工智能。

    Research has ranged from modelling techniques used in computer game graphics to artificial intelligence .

  26. 和视觉反馈一样,计算机游戏擅长于正面听觉反馈。

    As with visual feedback , computer games tend to excel at positive audio feedback .

  27. 自然水面模拟在计算机游戏和影视等行业中有重要的应用。

    Natural water simulation plays an important part in computer game , and film industry .

  28. 他们对计算机游戏上了瘾。

    They are addicted to computer games .

  29. 模拟投资过程的计算机游戏系统

    Computer game of simulation investment process

  30. 方法采用自制计算机游戏调查问卷、需要调查表以及自尊量表等对青少年200名进行调查。

    Methods A self-administered questionnaire survey was conducted among 200 adolescents about computer games and self-esteem .