游戏服务器
- 网络Game Server
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游戏服务器是一个基于MySQL和PHP、带有XML接口的Web应用程序。
The game server is a MySQL-and PHP-based web application with an XML interface .
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提出了一种基于RIA模式的一个音乐类的休闲网页游戏服务器的设计方案。
Proposed a casual web game server design based on RIA mode by music class .
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完成游戏服务器代码之后,您可以构建这个多玩家联网游戏的Android前端。
With the game server code complete , you can build the Android front end to this multiplayer networked game .
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攻击的目标主要为门户网站、游戏服务器、邮件服务器、DNS服务器。
They are mainly targeted at portals , the game server , mail server , DNS server .
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他们的Terracotta部署包括几百台游戏服务器组成的集群。
The Terracotta deployment will involve clusters of several hundred gaming servers .
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J2ME网络接口设计。网络接口是在J2ME技术基础上,实现手机与游戏服务器之间的HTTP通信协议。
The designing of J2ME network interface : it is to realize HTTP communication protocols between mobiles phones and game servers based on J2ME .
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其次详细分析了网络游戏服务器中通信系统的层次架构等通信方面的相关技术,简单介绍了socket描述符。
Secondly it detailed analyses the network game server communication system in the level of structure and other communications aspects of the related technologies , introduces the socket descriptor .
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基于IOCP机制的网络游戏服务器通信层的实现
Realization of lOCP-based net layer of online games server
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关闭不使用的进程或守护进程,比如邮件服务器、流服务器、游戏服务器或其他不必要的进程,它们占用宝贵的CPU时间和RAM。
Turn off any unused processes or daemons , such as mail servers , streaming servers , gaming servers or any other unnecessary processes , that are hogging precious CPU time and RAM .
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本论文介绍的网络游戏服务器端系统是在J2EE框架的基础之上,以Web浏览器为平台,实现了一种胖服务器、瘦客户端的模式。它可以支持多种操作系统和数据库系统,支持分布式应用。
In this thesis , the online game server , introduced a framework based on J2EE , used Web browser as a platform to achieve a thin client and fat server model , it can support multiple operating systems and database systems , support distributed applications .
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使用以OMA标准为基础的规范,创建游戏服务器平台,可以使游戏服务器平台的开发更加规范、扩展性更大、开发效率更高。
Using the standards based on OMA Standard to create Game Servers can give the Game Server development a higher standard , a better expansibility and a greater efficiency .
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在第六章中,对MMORPG游戏服务器设计相关技术做了深入的分析,并提出了一种多人在线游戏服务器的构架模型。
In the sixth chapter , we discussed the technologies for MMORPG game sever design , and present a standard framework for massive online game server .
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目前的解决方法有两种:一、在不同的地区设立互相独立的游戏服务器;二、把MMORPG中较为独立的功能模块分离出来,放在独立的服务器上运行,以此减轻主逻辑服务器的负担。
At present , there are two solutions : First , establish independent game server in different areas ; Second , separate independent functional modules in MMORPG from another , put it on a separate server running , thus alleviating the burden on the main logic server .
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发现我们在同一个游戏服务器上。
Found out we played on the same gaming server together .
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线程池技术在网络游戏服务器中的应用
Application of Thread Pool Technique in The Network Game Server
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本地市场游戏服务器需求量的确定方法
Estimating the Capacity and the Need of Local Game Servers
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三层结构的网络游戏服务器设计及其性能分析
Design of three-tiered gaming server and its performance and analysis
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游戏服务器可以检查授权并控制对媒体的访问。
The game server can check authorization and control access to the media .
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三维网络游戏服务器关键技术研究与原型系统实现
Research of Key Technology of 3D Online Game Server and Its Prototype Implementation
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基于排队网络的大型网络游戏服务器性能分析
Performance Analysis of MMOG Server Based on Queuing Networks
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您连接的游戏服务器因维护而关闭了。
The game server you were connected to was turned off for maintenance .
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网络游戏服务器设计中的多核优化技术
Multi-core Optimization Technique of Multi-player Online Game Server Design
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并将其对游戏服务器的规范定义,创造性的应用到了移动游戏服务器平台上。
And it to game server standard definition , in creative application mobile game server platform .
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游戏服务器每隔几分钟就向另一台称作主机的电脑发送信息。
The games servers send messages every few minutes to another machine called a master server .
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%1游戏服务器目前不可用。请%2以后重试。
The % 1 game server is currently unavailable . Please try again in about % 2 .
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本文介绍了常用的网络游戏服务器集群的设计方案以及对这些难点的处理。
This thesis describes the common solution for online game server cluster and the handling of these difficulties .
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这是一个外部问题无关的蛋糕软件或游戏服务器。
This was an external issue that had nothing to do with the Cake software or game servers .
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对于不同的游戏服务器来说,通信模块和大厅处理模块的实现是一致的,只有逻辑层处理模块不同。
For different game servers , communications module and hall module are consistent , only logic processing layer module different .
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或许你需要去做一些优化,如何从主服向个别游戏服务器处理主机数据。
Maybe you need to do some optimizations of how the Master Server handles host data information from the individual game servers .
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整个系统采用多服务器分布式系统架构,能有效地实现负载平衡和服务器扩展(即增加、删除游戏服务器和登录服务器)。
The Whole Platform used the multiple servers and distribution architecture . The architecture can be easy load balancing , server expandable .