游戏引擎

  • 网络Engine;game engine
游戏引擎游戏引擎
  1. 3D游戏引擎在虚拟展示中的应用研究

    The Research on Applying 3D Game Engine to Virtual Exhibition

  2. 基于游戏引擎的3D图形系统的研究

    Research of Three Dimension Graphic Based on Game Engine

  3. 一个基于3D游戏引擎的虚拟展示方案

    A Virtual Exhibition Scheme Based on 3D Game Engine

  4. 3D游戏引擎渲染内核架构及其技术

    Architecture of 3D Game Renderer and Its Technologies

  5. 基于JavaME平台2D手机游戏引擎设计与实现

    Design and Implement 2D Mobile Game Engine Based on Java ME Platform

  6. 3D游戏引擎构架概述

    Research on 3D Game Engine Structure

  7. 在此基础上提出了军事3D网络游戏引擎的设计方案。

    Based on these , a design solution of 3D game engine has been put forward .

  8. Web技术的最大好处,是像游戏引擎一样,可以跨平台重用客户端代码。

    The big advantage of Web technologies , like game engines , is their ability to reuse client code across platforms .

  9. 基本的游戏引擎不可避免地依赖于两个函数:update和render。

    The basic game engine invariably relies on two functions : update and render .

  10. 新的脚本,我打算比较不同的解决办法之前,对一个使用在我的3D游戏引擎。

    New to scripting , I intended to compare different alternatives before settling on a one to use in my3D game engine .

  11. 本论文介绍了3D游戏引擎的基本概念、构成、特点,详细回顾了国内外的发展状况。

    This thesis firstly introduces the basic concept , composing , speciality and detailedly reviews the development at home and abroad on 3D game engine .

  12. 本文将对游戏引擎的组成架构做系统的探索研究,并对3D游戏引擎的核心部件所采用的技术进行详细分析。

    In this thesis , I have done some researches into the components of game engine as well as the technologies adopted by the core .

  13. 总之,基于3D游戏引擎的虚拟展示方案是一种行之有效的虚拟展示方案。设计实验展示了该方案的正确性和可行性。

    In a word , this scheme is feasible and is of high efficiency . The experiment proves the correctness and feasibility of the solution .

  14. SymbianOS游戏引擎的研究和应用

    The Research and Application of Game Engine in Symbian OS

  15. 同时,目前还在评估SIP作为很多在线游戏引擎和其他协作应用程序的控制层面的情况。

    SIP is also being evaluated as the control plane for many online gaming engines and other collaborative applications .

  16. 自从拿到腾讯的投资后,EpicGames便有了足够的资金,将自己的游戏引擎技术更换为月费19美元的订阅模式。

    Since the investment , Epic Games has been able to migrate to a $ 19 monthly subscription model for its game engine technology .

  17. 然后深入剖析3D游戏引擎和多媒体数据库技术,从而进一步论证利用3D游戏引擎来实现虚拟展示系统的可行性。

    Secondly , it anatomizes the techniques of 3D game engine and multimedia DB , which further demonstrates the feasibility of realizing the system based on the 3D game engine .

  18. 用VC++6.0和DirectX实现太空射击游戏引擎

    Implementation of Shooting Game by VC + + 6.0 and DirectX

  19. 在整个游戏引擎设计中,作者主要采用了BSP树的数据结构。

    In the project of game engineering , author adopts the data structure of BSP .

  20. 三维游戏引擎系统是近年来得到众多关注和发展较快的VR应用技术之一。

    The 3D game engine system is one of the fast developing and being payed more attention technology in VR application .

  21. 在目前研究3D游戏引擎的关键技术有更重要的价值。

    Particularly in the current study the key to 3D game engine technology is more important value.3D game engine is a huge organic integer , which research has been concerned about the unprecedented .

  22. 其中底层游戏引擎是对功能API的封装,其中主要的功能包括游戏的渲染,音频输出等。

    One underlying game engine is a function of the API package , which includes the major functions of the game rendering , audio output , and so on .

  23. 在那次活动后,已有多家公司成为了雷神的合作伙伴,包括好莱坞电影工作室Jaunt和游戏引擎制造商Unity等等。

    A dozen companies have since signed on as partners , including Hollywood studio Jaunt and game engine maker Unity .

  24. OGRE游戏引擎中的角色动画将模型与骨骼文件进行映射。

    Animation of the role mapped the module and skeleton file in OGRE game engine .

  25. 嵌入式3D游戏引擎技术的出现是嵌入式3D游戏程序设计发展的里程碑之一,它也是软件工程、专业化分工和游戏产品的独特文化性要求在游戏开发中的综合体现。

    The emergence of embedded 3D game engine technology is one of 3D game programming development milestones . It also synthetically shows the software engineering , the specialization divides the work , game unique culture request .

  26. 本文研究的课题初步探讨了2D网络游戏引擎的基本技术架构,对于国内基于2D的网络游戏系统开发具有一定的借鉴和参考价值。

    This paper discusses the basic technical architecture of the 2D network game engine , which will be of reference value for the domestic development of 2D-based network game system .

  27. 第四章比较两种人工智能游戏引擎的利与弊,着重阐述了基于决策模型的AI引擎的优势所在。

    Section 4 compares the advantages and disadvantages of the two methods . It is important to elaborate the advantages of the AI engine that based on decision model .

  28. 第二,基于计算机图形学的理论基础,详细介绍了与三维游戏引擎相关的虚拟现实技术、OpenGL技术及其系统设计过程。

    Secondly , based on the theory of computer graphics , the article introduces the virtual-reality , OpenGL related to 3D game engineering and the process of system design .

  29. 在手机游戏引擎中AI引擎是非常重要的一部分,它增强了游戏的趣味性,节约了开发成本、缩短了开发周期、降低了开发风险。

    It plays an important role among mobile game engines . It can increase the amusement of the games , depress the develop cost , reduce develop cycle , and decrease venture .

  30. 然后将三维模型导入XNA的游戏引擎中。实现虚拟漫游和操作。

    After that import the three-dimensional model into XNA game engine to realize virtual roaming and operations . Finally , in the .